Distributed Multihead X  1.16.4
dmxconsole.h File Reference

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Functions

void * dmxConsoleCreatePrivate (DeviceIntPtr pDevice)
 
void dmxConsoleDestroyPrivate (void *private)
 
void dmxConsoleInit (DevicePtr pDev)
 
void dmxConsoleReInit (DevicePtr pDev)
 
void dmxConsoleMouGetInfo (DevicePtr pDev, DMXLocalInitInfoPtr info)
 
void dmxConsoleKbdGetInfo (DevicePtr pDev, DMXLocalInitInfoPtr info)
 
void dmxConsoleCollectEvents (DevicePtr pDev, dmxMotionProcPtr motion, dmxEnqueueProcPtr enqueue, dmxCheckSpecialProcPtr checkspecial, DMXBlockType block)
 
int dmxConsoleFunctions (void *private, DMXFunctionType function)
 
void dmxConsoleUpdatePosition (void *private, int x, int y)
 
void dmxConsoleKbdSetCtrl (void *private, KeybdCtrl *ctrl)
 
void dmxConsoleCapture (DMXInputInfo *dmxInput)
 
void dmxConsoleUncapture (DMXInputInfo *dmxInput)
 
void dmxConsoleUpdateInfo (void *private, DMXUpdateType, WindowPtr pWindow)
 

Detailed Description

Interface for console device support.

See also
dmxconsole.c
dmxcommon.c

Function Documentation

void dmxConsoleCapture ( DMXInputInfo dmxInput)

This routine is used to warp the pointer into the console window from anywhere on the screen. It is used when backend and console input are both being taken from the same X display.

References _myPrivate::captured, _myPrivate::curX, _myPrivate::curY, _DMXInputInfo::devs, DMX_LOCAL_MOUSE, DMX_LOCAL_TYPE_CONSOLE, dmxConsoleUpdateFineCursor(), DMXDBG0, DMXDBG3, dmxDump(), dmxSync(), _DMXLocalInputInfo::extType, _myPrivate::fine, _DMXInputInfo::name, _DMXInputInfo::numDevs, _DMXLocalInputInfo::private, and _DMXLocalInputInfo::type.

Referenced by dmxBackendUpdatePosition().

void dmxConsoleCollectEvents ( DevicePtr  pDev,
dmxMotionProcPtr  motion,
dmxEnqueueProcPtr  enqueue,
dmxCheckSpecialProcPtr  checkspecial,
DMXBlockType  block 
)

Collect all pending events from the console's display. Plase these events on the server event queue using the motion and enqueue routines. The checkspecial routine is used to check for special keys that need handling. block tells if signals should be blocked when updating the event queue.

References dmxCommonRestoreState(), dmxCommonSaveState(), dmxConsoleDraw(), dmxConsoleMoveAbsolute(), dmxConsoleMoveRelative(), dmxConsoleUncapture(), DMXDBG2, DMXDBG4, DMXDBG5, DMXDBG6, _myPrivate::dmxInput, GETDMXINPUTFROMPRIV, GETPRIVFROMPDEV, _myPrivate::height, and _myPrivate::width.

void* dmxConsoleCreatePrivate ( DeviceIntPtr  pDevice)

Create the private area for pDevice.

References GETDMXLOCALFROMPDEVICE.

void dmxConsoleDestroyPrivate ( void *  private)

If private is non-NULL, free its associated memory.

int dmxConsoleFunctions ( void *  private,
DMXFunctionType  function 
)
void dmxConsoleKbdSetCtrl ( void *  private,
KeybdCtrl *  ctrl 
)
void dmxConsoleReInit ( DevicePtr  pDev)

Re-initialized the console device described by pDev (after a reconfig).

References dmxConsoleComputeWidthHeight(), dmxConsoleDraw(), and GETPRIVFROMPDEV.

void dmxConsoleUpdateInfo ( void *  private,
DMXUpdateType  type,
WindowPtr  pWindow 
)

Whenever the window layout (size, position, stacking order) might be changed, this routine is called with the pWindow that changed and the type of change. This routine is called in a conservative fashion: the actual layout of the windows of the screen might not have had any human-visible changes.

References dmxConsoleDraw(), and GETONLYPRIVFROMPRIVATE.

void dmxConsoleUpdatePosition ( void *  private,
int  x,
int  y 
)

This routine gets called from dmxCoreMotion for each motion. This allows the console's notion of the cursor postion to change when another input device actually caused the change.

References dmxConsoleDraw(), dmxConsoleUpdateFineCursor(), DMXDBG2, DMXDBG6, dmxGeneration, GETONLYPRIVFROMPRIVATE, scalex(), and scaley().


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